Shooting and horror. Review of Enemy Remains

A rare mixture of the most sharpened firing twin-style shooter and horror. Early access.

The game is declared for platforms: Windows, Linux, MacOS.

The demons raged. It’s time to teach them a lesson. That’s all.

I will not contradict the page Steam. Dialogs, katsen and, accordingly, plots – not about this game.

Classic, with emphasis in Oldskul, twin-style shooter. Horror elements are represented by emphasized-bloody monsters and dark, places of surrealist, scenery.

There are two modes of games at the moment: the passage of the campaign and survival on the arenas.

In the campaign we pass sequentially levels. Locations and battle are very unusual. There are not so many enemies in this regime, but they are quite diverse and peculiar, they must be adjusted to them. Sometimes strong bosses are found. There are a variety of traps. You can suddenly die, going unsuccessfully into the room. There are quite a lot of diverse shooting weapons, from a pistol to a defiled magic wand. Near battle seems to be not.

An interesting element is the ability to ride a strong robot, which occurs from time to time at the levels. He presses almost all enemies and carries obstacles.

Some levels are almost continuous diverse https://bingositesnotongamstop.co.uk/review/golden-genie/ traps. They also hurt enemies, so you can lure adversaries.

You can play both solo and in the coop, on one computer together.

If the campaign regime is still quite slow and, as I understand it, they tried to introduce the elements of the horror in it, then survival plunges us into the most vigorous, dynamic robilovo. I liked the decktors more than to go through the campaign. Here you can also play together from one computer. The reward for the battles are only glasses.

Consider the pros and cons of the game, let us summarize.

+ Unusual graphics and not a typical type of camera, but in general it looks nice.

+ Good musical and sound accompaniment.

+ Many types of diverse weapons.

+ Enough types of monsters. There are strong bosses.

+ Cutles are thought out well, which beat enemies and enemies.

+ Excellent survival regime at the declining.

What can be like a plus and minus:

+- The developers deliberately made the most simple shooter out of the game. This simplicity can be a minus. Many are accustomed to pumping stats, modernization of weapons, collecting resources – here this is not from the word “completely”.

– You can not change management. Instead of reloading stupidly, I am constantly eating a first -aid kit for r.

– There is no Russian language. But here it is generally fundamentally there is nothing to understand except settings in the options menu.

– There are small technical bugs that I think will correct.

A game of an amateur. If you like a constant night (you don’t have to break your eyes, fortunately), wandering around the monsters in it, a terrible environment, then it can come in for passage. There is a fun meat regime and the possibility of playing in a coope. On the other hand, there is absolutely no that we have accustomed to the games of a similar genre in recent years – pumping, resources, craft and so on, which, for example, for such a guard -researcher as I was, was grievanced.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.