The charm of the Dreamcast era is the impressions of Candy Ranges

ABOUT! My favorite demo from last year’s exhibition returned to flaunt her buried and gibberries again! And there was definitely something good there, since the concept, although it looked interesting on paper, was still intuitive and convenient for the player so that he did not have to suffer at once from the threshold. Well, to bring the kats certificates, otherwise they came up with such charming girls for the game, and the interactions between them are zero.

I got all this in a new demo, simultaneously completely believed in the ability of the authors to draw an interesting and fascinating gameplay out of my idea. I remind you what it was: four girls run along the path themselves with a slim line themselves, and you control the sight. The shooting is located – suddenly! -On the WASD block. Each key corresponds to its own ranger.

And on the right choice of the one who should shoot now, absolutely the entire gameplay is being built. In one girl, cartridges fly along, the other – across, in the third – in height, in the fourth – scattering. You see an even edition of enemies or a dense heap of them – you need to choose a suitable weapon in order to slam them all at once, and not to blow out one at a time. Preferably quickly, until Kus has made.

In the early version of the game, I had to memorize, who shoots with what, so that it turned out to be at least somehow snapping from the endless hordes of villains. It was worth getting lost in the buttons at least once and falling down-well. Nothing so terrible happened, because Game Over had not yet managed to come up with, but there was little pleasure from such a game.

Now the developers crossed and https://sistersitescasino.co.uk/casinos/this-is-vegas-casino/ marked everything that was possible so that the player could roll up immediately. The types of guns are separated by colors right in the sight, and the “waves” of enemies are marked with the same colors so that the reaction works at the level of association. Yes, at the same time to think over four variables and switching between them is still difficult and requires at least a little experience, but it has become more comfortable to play.

Ah, I said “four variables”? How am I so! The authors considered that wielding four types of weapons and still managing to aiming exactly the players will be too easy, and they added a parrying mechanics. Even a place on the keyboard was found for her appropriate: F.

When different patterns of enemies are mixed on the screen in one obscure heap, and I also have to react to special shells or just “parryable” decor elements I simply did not have enough processor time. But this is not bad, because all the pleasure of playing Candy Ranges is built on a gradual improvement in their own skills. The level passed the first time? Also achievement – but there will also be a lot of space for development.

And I have not yet mentioned that in the game we should have time to jump and slow down. Girls, although they make periodic stops, shooting local evil spirits, most of the level is “on the run”. No one will wait for you to aim and praise from the correct trunk – any moment is considered missed immediately after he leaves the screen.

True, I never found practical benefits from braking. Excessive variable in the head, and the brake works as a kind of reverse version of the jerk-the quartet stumbles for a second and, as if nothing had happened, continues to run further. Jumping is more useful, as they allow you to dodge the danger.

In addition, in the new version of the game you can now lose. Each “Kus” eats several precious seconds of the timer, and when he pretends to zero, the heroines will pretend to be logs and shake to the beginning of the level.

Well, I can’t help but note the charming graphics, as if coming from the 3D IGR at the junction of millennia. Wyb Sega Dreamcast is especially obvious. The models are deliberately clumsy, but at the same time they are quite details that at least some facial expressions fit on them, the environment looks minimalist, but at the same time bright and juicy, so as not to come for a couple of game sessions.

The promised screensavers were brought to the quantity … one thing, and then in the training mission. It will be not enough! At least for the passage of stages, they are awarded funny arts of characters-at least something.