Review of City of Brass

There are many games, but the Arab motives that use in their setting – no. Especially turkey. Ginns, treasures, poison and bulat – a crime would be to pass by. So I thought. And seriously mistaken. About why such a rare magic of the East this time was not too attractive – my new story.

Good afternoon. I am tires. I am sitting around the monitor, illuminating games, large, small. And I burn.

“City of Brass” did not portend troubles. The first -person’s perihogalik in the setting of oriental fairy tales, a whip, labyrinths, a city of undead, also a team with experience – sounds great. Played too. The first hour. Then, one by one, the shortcomings come out, and the longer you stay in the game, the stronger you want the refund.

The basic principles of gameplay are quite traditional for the genre: a pure process without any plots and dramas, procedures, permanent death. The player in the role of an nameless adventurer arrives in the damned city to clean him. The city is dead, but not abandoned – what remains of the people who inhabited it is walking along the streets. Plus, here and there you can meet the genies, indirectly involved in the fate that has suffered this once flourished place.

Total thirteen levels: four types of locations, three stages in each. Although everything is generated procedurally, there is a general algorithm: narrow transitions are interspersed with small open spaces with rooms scattered in the corners, in which nishtyaks lie. The passages are looped. If you can pass the right door and go further, you will return to the beginning, probably a circle. The output is always one, the arrow at the top of the screen indicates it, but four times – at the end of each location – it is closed. To go further, you will have to first defeat the boss-boss.

Copper city guide. Laconic and understandable.

In the left hand the whip, in the right – a sword, ahead – prospects. And then you die. The city is protected not only by zombari, but also by traps they are in their lifetime, of which there are a lot. And there are many views of them. And there are many enemies. There are a lot. There is little interest.

How is the race? We go between the houses, shatter around the rooms in search of golden figurines, jewelry, coins, simultaneously extinguishing opponents and maneuvering between traps, and deciding that enough – we are rushing to the exit. According to the plan, you need to do this quickly, because in the upper right corner the timer is ticking, but after a few runs you can clean the territory without any problems, leaving only a couple of rooms untouched by untouched. Or without leaving anything at all, depends on the quickness.

And at first everything is great. The whip stunes, overturning, disarming, activates traps – a multifunctional, in general, thing;Among the scenery, secrets with additional gold are hidden;Active items are scattered everywhere that can be exploded or throwing, causing a damage to the enemy. A slightly embarrasses the too small range of attack with a sword and a turtle the speed of the hero, but these are trifles. The second level is already pleasing with new enemies: archers and magicians. And the genies found on the streets offer a bunch of body kit and services in exchange for collected wealth. Even deaths are not very upset, because the pants and their relatives are about this – the passage of changing places with different means.

And here serious problems begin. One, to https://bookmakersnotongamstop.co.uk/review/spinscastle/ be precise. But she destroys everything. The City of Brass is completely absent for reiglabiness that for the game of the genre is a sentence, you know this no worse than me. An explanation why it turns out, and the lion’s share of the text is dedicated to.

Gentlemen are deeply shocked by my skills of handling a whip.

The whole family of cuckolds stands on the fact that the next passage is unlike the previous. New level architecture, new combinations of enemies, new weapons are created that are different from past gaming situations. Today’s heroine does not succeed in any front.

Although the territory is changing, the previously described algorithm works in all cases. Six hours later, I already managed to guess in four of five times what kind of door the exit would be, even though the “compass”. The battles are also very quickly bored, because they obey the same scheme, true for all opponents: I stunned-pounded-killed, stunned, scolded and scored, abandoned a bomb, stunned, scared-killed, killed. You can knock out the weapon out of the hands and reflect the fireballs, yes, but why is unnecessary difficulties if it is easier and easier to stun, run up and kill? Whatever the equipment.

Equipment. Akhillesov heel of the game. Generals are regularly found in the city. Some allow you to preserve gold and equipment for the next race, the other calls the ally, the third – turns off the traps. Two more offer body kit, in the format of lottery and store, respectively. Another way to find a useful loot is chests in which not only gold can come across, but, for example, amulet. The trouble is that no matter what you find, the gameplay will not change from this. The sword will become sharper, the whip is longer. Fiery damage will be added, stunning from a near attack, slowdown, the hero will run faster and throw pots better, but the gameplay will not change … on … iot. Stunned, ran up, killed.

Worse, three of the six swords are essentially inferior to the starting blade. The needle hits faster, but twice weaker;The clink of dissection of the ny-e-e-EGCA increases the radius of attack at the cost of speed loss;Well, the club replaces damage damage with the effect. Getting one of them is a punishment, not an acquisition, which is not yet a fact that it will be possible to get rid of.

One of the most useful finds in the game.

Treatment and treatment. You can restore lost hearts in two ways: having mined the vessel of life, giving the regen for murder, or stumbled upon a kisser genie. Will you find them or not, is completely given to the random.

Due to the total monotony of what is happening, introducing the player into a kind of trance, to get into one of the many scattered traps does not cost anything, especially at night, when visibility is reduced. Especially in the second zone – gardens, where a harmless stream of sand under pressure is replaced by self -arrows decorated under faces on the walls. They can be around the corner. They can be right behind the door. At the stairs. In the bushes. As a result, you pass three levels of gardens, rushing like a rat, looking for every turn, so as not to get a bolt in the face. It can be funny in the first two times, but then – only angers.

The game is terribly lacking in the content of a diverse passage. Find a thing that changes the layout of the sword, let’s say, say, onions-and now we are already getting something else. Or add acrobatics to the structure of the levels of the levels to dilute the collections, and not the next variation of the room with the same enemies.

Which, moreover, are similar to each other much stronger than it seems first. There are only three groups of opponents in City of Brass. Milishniki – swordsmen, spearmen and just brawls, striving to reduce the distance as soon as possible. Renjoviki – archers and magicians of three colors, different among themselves as the endings of the third “Mass Effect”. And rames, the same resin. Enemies behave within the framework of these groups absolutely identical.

There are only two exceptions: the local Nathan Spencer, who was trained to attract the player with his hand, and statues from the “cave” floors, which, bastards, with terrible moo, have to pursue us, you just have to turn away and go about their business. These stone bastards do not take fire, no ice, or metal. You get on their eyes – they will drive throughout the level to stick the dagger in the back. Only they are knocked out of the usual scheme, only I love them – unconferene gray idols, instantly turning a tedious akshonchik into a noble horror.

The most lamp inhabitants of the damned city.

I did not talk about aggressive genies, buffs and debuffs, chosen before the hare, bosses and a desire system that improves the services of merchants, but only because they do not change anything. The developers did not decide what they are doing. The City of Brass did not work out an action about the battle – they do not change, whatever in their hands. A platform for fast races did not come out of it – there are too few acrobatics and many traps. And our slow thief, so that it was interesting to drop the levels.

The game looks stylish and sometimes pleases with noble views. The technical condition is also at the level, although the second fps subsidies occur. But this is all the good that can be said about her. Each passage takes about an hour. In thirty hours she was wildly dangled to me, I don’t even want to remember. Another personal resentment is a meager and inexpressive OST, six compositions for one hundred and thirty rubles.

Beauty after all. Sorry, not to say about the gameplay of the same.

Last year “Dead Cells” surpasses the “Copper City” in all respects, and after all its creators do not boast of “the main people working on Bioshock”, unlike the last. For the year that has passed since our meeting, the chosen dead man has become even more beautiful, but the Motion Twin team has not yet deduced its creation from early access, again, unlike today’s game, the content in which is strongly lacking for the release. Which, I suspect, developers intentionally try to mislead people. Do not get fooled. It is not worth it even with the current modest price tag. I made this mistake for you. Shin – off.

P.WITH. Showing participation in my small survey – separate gratitude. To be a column. I will try to make the first issue promptly.

P.P.WITH. I announce that from the sixteenth of May I have been starting official streams. I hope they will be able to stay “regular” at least a week. Platforms: Twitch and, sometimes, Mixer (I have an opinion, it is quite curious). Time: hour in Moscow. And the first will be “City of Brass”. Come, if you are not convinced by the review or want to see how I will be watching the first line of the world ranking in this game.

And the last is Twitter. Recently, I have been throwing links into it for curious games that can even be interesting. If curious, you know what to do (otherwise writing into the void is too sad, I answer). All links in the description. Now exactly everything. To the soon.