resident-evil-7-end-of-zoe-1
Resident Evil 7. End of Zoe. Achievement “bare hands”.
You know, all my life I wanted to be as close as possible to the game industry. In the beginning I tried to make my games on Basic for ZX-SPECTRUM, then on Flash … But with mathematics, I am not friends a little, plus general lazy affects attempts to study. As a result, I graduated from the vocational school, becoming, of course, no one needed by anyone, a computer operator (and now there is not even such a profession, lol), but the dream has not gone anywhere.
Modest attempts to climb into the player were unsuccessful either. I have no special education, but barely holding on some incomprehensible honest word, the three in the Russian language, scored the last nail in the lid of the coffin of my determination. As a result, I crawled out on YouTube, with an ardent desire to promote hardcore passages to the masses. However, there was also no special success there. The Internet, and the overall presentation of content were, frankly, so -so. The only thing that really came in to the people was guides. Yes, mainly in the current games, but nevertheless. Gaida. How to pump, how to go, what and where it lies … I always knew how to do something that requires the most detailed description with a minimum of lyrical digressions. I think it is worth noting that, for all the popularity of video format, I personally like the text more. Of course, not everything can be described in words and screenshots, but I have already made several guidelines for Steam, which are generally a certain popularity. And now, when I discovered Blogs of SG, you can try to develop this direction. Let’s see what comes of it.
So. My name is Alexander [alexheavy] and today we will figure out how to get an achievement with “bare hands”, in the addition of “death of Zoe” for the Resident Evil 7. Let’s go!
The description says that we need to go through the game on ordinary or terrible (Joe Must Die = Terrible Coolstorybob) difficulty, without using weapons. What does it mean? We have no right to use any weapon, except AMG gloves. There are two types in the game. Alfa prototype for the left hand and double AMG (dual AMG/dual AMG/double gloves/etc.). We will receive a prototype immediately, after the first passage is normal, but the duals only for a terrible complexity. It is usually recommended to pass Joe Must Die. AMG dual – very strong gloves. With a full charge, they create a shock wave that blows everything in its path. Any enemy simply breaks into atoms. For one solves all the problems with alligators. However, run for duals for a long time. It’s easier to go through a normal with a prototype. Therefore, we will consider two ways to obtain this achievement. Rather, one of the part, since part of the article will be devoted to the passage maximum difficulties, in order to get duals. Specifically the second method is to use them, and there are no longer needed no guides.
Actually, what we need to pass with alpha-amg on a custom? Of course, combo. In principle, they are all in the starter book, but I’ll explain a little.
Heavy interruption. Combo: 2 left, 2 right. The series ends with several blows of the right. It is not rare to interrupt the enemy attack.
Light interrupt. Combo: 1 left, 2 right. The same as the previous one, but less in a bunch of one.
Doors twist. Combo: 2 left, 1 right, 1 left. As the name implies, this technique is easiest to break the doors. To the heap, he is the strongest. In general, you can only use it. Efficiency is simply amazing.
And it would seem, why do we need a combo, if there is a prototype, which on the normal, literally, breaks the cabins? All because of Jack. Simple charges will have to kill him for a very long time. Combo is extremely accelerating the process, making a fight easier and faster.
In the course of the game, look for epoxide to combine it with living creatures. Well, you never know, an extra Hilka can come in handy. By the way, I hope you remember the interruption of the animation of healing, using the block. In any case, try not to get damage, not counting the fighting with Jack. It’s not so difficult. Most opponents will fall from one blow, which means our task is extremely simple.
As they say, we start. We dissipate everything that is discouraged, we leave the house out. To the right of the chest, on the shelf, lies epoxy. Take it, in the chest, do not forget to take the prototype. If desired, you can train the combo on the wall. Yes, I know that a packed mold hangs on a tree. Try to beat him, and then tell us how convenient it is. To the left of the bridge, under the bark of the tree, we will find the larva. A little ahead, on the right, under the log, the lobster. After the bridge, on the first box, a center of.
We charge AMG, a mutant will appear in front of the path. Do not rush to let go, remember about your favorite Capcom chip. Almost always they put a frantic number of iPhrams. How many times have you encountered a situation when you landed the entire arsenal in the boss, while the adversary is defiantly yelling and this did not bring the result? That’s right, all because of the personality personnel. Something could have disappeared from my memory, but in my opinion the apogee of this madness was just in Re7, DLC not a hero. There, the final boss is completely invulnerable to almost a minute. However, no one forbids shooting at it at the same time. In general, remember. Until the enemy began to move – he is immortal.
Having broken the cabin to the first mold, we run along the left side. There is still a couple of blanks, turn off the neck alone, the second face. With the help of the third combo, knock out the door. On a barrel on the left boxer and epoxy. Under a stone, to the right of the shed, a centipede. Having taken the antidote, go back. Several monsters will meet you, you can just run.
After the scene, we get into the next zone. A wave of tail, we are welcomed by an alligator. The boxer lies to the right of this place. Carefully, on the right wall, we carry Zoya (I’m not sure that, in the case of the English version, the name is inclined, but still) on the sofa. We go to the research zone. In the tent we break the neck very busy with a mold, run out to the right (or to the left, if in the opposite direction), unscrew the head to another. While the animation will go, the slider will come running around the corner, keep it in mind. He will have time to attack, so go aside. Kill the creature, then, under a microscope, pick up the larvae. The last enemy is near the door.
We go further. A boxer lies between the tape recorder and the staircase. Through the gap in the roof, penetrate inside the field laboratory. Take the epoxide on the left. Now we first encounter Jack. It’s okay, just beat it with various combo, periodically charge the glove and try not to get damage. After the victory, to the left of the stabbed exit, select the lobster. Try the door, but before going further, turn your back. Move such a macar until you go downstairs. So the former relative will remain where we cut him out. Otherwise, he will turn Joe, trying to impose another fight.
Stomp to the next zone. On the right, under the stone, Langust, on the left, in a tree, larvae. In the house, right above the tape recorder, boxer. Now we have to go through the swamp with alligators. It was not that it was very difficult, but probably someone may have problems. You can neutralize reptiles in several ways.
Charged blow AMG. Requires certain timings, or the appearance of a predator right next to Joe. Keep in mind that there is also a small shock wave from the charging of the prototype, but it is many times less than that of duals.
Lugging. You can carefully provoke an alligator so that it sail after you. When you get out for land, the suitcase will go to the bottom. Usually after that they no longer appear, but there are exceptions.
Another lure, but more dangerous. Requires https://ukcryptocasinos.co.uk/review/bubbles-bet/ some dexterity. Around the moment in front of the bite, you must go back. The reptile will miss and will forever hide in the muddy water of the swamps.
Since this is the usual complexity, you can run to persist after each successful elimination of the toothy log. If you miss, or just get too close, then you will be captured immediately.
No matter how I love the text format, but in some places you can’t do without a video.
As you can see, I eliminated the first three reptiles, after which I went to persist. For some reason, the last two did not want to succumb. The funny thing, as soon as I drove me behind the sib, they immediately caught both of my blows.
We climb onto the ship. In the steering wheel, on the shelf of the cabinet, there is a first -aid kit. To the left of the stairs leading to the other side of the deck, a boxer. He lies on the edge of a broken canopy. Charge AMG, mold will appear inside the ship. This sample is slightly more solid than its usual counterparts, but
There should not be problems with him. Just run away from it while preparing a blow. Below, before punching the door, turn back. You will find a centipede to the right of the stairs, in the overwhelmed passage. Having broken the boards, roll left and crawl into ventilation. Be exactly behind the unsuspecting monster. Correct the vertebrae to him, do the second to do what you want. You can kill from the charge in the face, or you can crawl back to break the bastard neck. The latter is in the opposite part of the corridor. Having run from the place of collision with the first two, you will find yourself at the slider behind the back. Press the cockroach and check the box. Sometimes with a rand he throws up bonus boxers or hilk. In the closet, next to the boarded up, another box.
After breaking through the boards, we will get into the hold. There are two mutants below. Wait until the first passes a little forward, jump behind it, and then turn off the neck. Next, we will meet three more. Stlasa will not work, you have to fight. However, two will still fly away from Vanshot, only the third is advised. Having dealt with opponents, go down to the hatch open in the floor. There you will find a champion figure. Also, do not forget to check the only box located in the room near the stairs. On
a table, near the design where the device is located for creating a vaccine, is a first -aid kit. You will see a boxer to the right of the device. Launch a boss file. What to do, you already know. Combo, periodic charging and so on. You can get damage, but it is extremely desirable to fit into the number of first -aid kits. By the way, you will find two right in the arena, they are marked with yellow paint. In the boxes, if you are lucky, there will also be something useful. Unscrew your head on a quick jack and move on. Only check the box for the way along the way.
GeForce 960GTX works miracles. I finally saw that the banks of the river were strewn not with gray stones, but by some strange substance. With 660GTX, he either did not pay attention, or the graphone did not allow to notice.
In the next zone we will find a pack of reptiles. Take to the left of the room of an unknown architect of two Langusts. It’s time to meet alligators again. The first will pop up around the corner. Usually it manages to bait it, but just in case, charge the glove. Cling to the left wall to get around the second predator. You will find a microwave before going out, lobby always lies in it. As soon as you climb onto a wooden platform, autosasion will work. Here you can go on the left or right side. Alligators will pop up everywhere. Some will be able to get around, waiting for them to sail, some will have to scare away. They always appear in the same places, but the choice of path depends on your skill, good luck and preferences. I went through the ways, a couple of times I even had to change the direction of movement right in the process.
Check the box, then run into the house. Then everything is just to the lawless. Run through the bridges, cut the mold. Behind him, in the barn, meet two more. The third will look at the light almost immediately after our entrance. They will not let us break the door until all enemies are dead. At the bend, in front of the next house, a slider lurked. Two monsters will appear inside, on the other hand the last mutant awaits. Check the box, break the boards. On the bridges, we collide with a whole crowd. But for us this, of course, is not a problem. We break everything that moves and does not move, stomp further. In the toilet, we find a boxer, to the right of the booth, under the stone, the centipede. Ahead, on the left side, under the punishment of a tree, a larva. We fly into the cemetery. On the right and behind the central crypt on the box. The left of the center is a tree with a larvae. As soon as we approach the exit, opponents will appear. One fat man in the company of two ordinary comrades. If you get damage, do not treat. After KAT scenes in the church, health will be completely restored to you.
I think further comments are unnecessary. You know very well without me what to do. Run past everything, simultaneously grabbing a first -aid kit on a green shelf, to the right of the iron barricade. Take AMG and go to carry the hut. At the exit, by the way, take a boxer on the right on the right. Go to the main house, but do not activate the battle. Go along the left side to collect two hilk, come back similarly. In the tent, take the first -aid kit, epoxide and lobster. In the box you will find all the remaining Hilki. Having taken them, you can go to a fraternal conversation with Jack. You have already trained enough in a battle with him, so you will overcome with ease. When the boss falls to his knees, you need to cut it with a charged glove in the face. In order not to waste time, start charging right away, as you see the appropriate animation. That’s all! You knocked out, without exaggeration, one of the easiest achievements in the game! For me frankly mystery, why in Steam received only 1% of the playing. However, probably, people simply did not think about the options for passing. We examined the fastest. Now it’s time to learn about preparation for the second option. Choosing a terrible difficulty to compete for Dual AMG.
Since we just need to go through the Joe Must Die, we can use anything. Shotgun, bombs, AMG, in general, all weapons. Having completed the tests that appeared on the usual complexity, after its completion, we get a ghost blade. He restores your health with every blow. The device itself practically does not inflict damage, and the HP is not that it is very strongly regented, but perhaps it will help someone. Since I am an experienced player, I drained almost all the resources for the production of bombs. This greatly simplifies the battles with the boss. You probably will mostly make spears to go through the swamps. In principle, this should be done if you experience some difficulties. You can always redo something for yourself. Let it be longer, but it’s easier to perform. In general, the most difficult thing is to get to eat through the beginning. I, in due time, had a huge number of problems there, now I easily pass it.
But enough lyrics, let’s get started. The descriptions will be somewhat larger than in the previous section, since various strategies are now emerging for passing.
Again we miss everything that can be missed. As soon as the control passes to us, we turn sharply, open the door with our face, run behind the butt of the mold and turn his neck. If it did not work, it’s okay. Restart the control point, or free it any combo. We take the knife near the chest, we take out a shotgun, AMG prototype, and, if desired, the ghost blade, from the box,. Book with Joe’s notes, to the turnover, leave. The shotgun will need only against Jack, but it is better to take it in advance so as not to forget. There are moments in the game where we will not have access to the chest.
You will find an epoxide to the right of the door at home (back to her), on a bench. There are no larvae in a tree, but Langost in its usual place, a little to the right of the bridge, under a log. Leave the box, it is mined. Three molds are already waiting for you on the other side. They can be kicked by applying a charged blow and running back, or you can collect them in a heap to blow up on a bomb. Just provoke them, and then drag them over the bridge, to the box. If you see that the demonstration is very spreading, run from the leader of the parade in front of the nose. They will try to grab or hit you, during this time the laggers will pull up, creating a dense crowd, ready, literally, explodes. We will not refuse comrades in their desire. A knife thrown into a box with a mine will cause detonation, as a result of which all the monsters will fly into pieces. If necessary, finish the survivors. Now you can move on. In a green barrel, to the left of the tree, the knife is stuck. Two more mutants will appear in the next clearing. By walking them on the left side, kill both with stealth. It is not necessary to squat, you can calmly press the shift, the enemies will not react to you in any way. Stretching is installed in the middle, do not fly into it. A fat man will come out near the clogged passage. Go to the beginning of the meadow on the left or right side. Once behind the rubble, sit down and set the block, just just in case. Follow the enemy’s movement, you need to lure it in stretching. One explosion is enough for a freak. Pierce the exit to the shed with the vaccine with sitting, otherwise hook the bomb. Having made your way under a trap, take a boxer on the left. These figures are perhaps the only things that have not changed their location.
Stretches are placed inside the barn. Under them will have to crawl. You need to do this very carefully, especially passing by the last two. For some reason, mines in RE7 sometimes work from a simple rotation of the camera. It can be assumed that this gg touches the thread with the head of the thread, but several times I blown up just standing in one place and doing nothing.
Plesneviks are already standing at the exit. Ignore them, now the main thing is to save Zoya. Rather, try. The vaccine will not work (what is the surprise), you need a complete dose, which you have to run decently.
We get into the next zone. Here you can exhale, because almost the only checkpoint is triggered.
How to go down to the water, look at the right, there is a second boxer. Unlike the usual complexity, the suitcase will float right on the way to the boat parking lot. We go around it on the left side. Along the way, we take a larva under the bark of a tree, and on the right, under a stone, a centipede. Putting Zoya on the sofa, we find, near a tape recorder, three cassettes. You can save if there is a desire. This is not necessary, since the car was at the beginning of our arrival. Ahead is a research camp. We go and immediately sit on the right, near the grille pulled by a tarp. We are waiting until the mold appears, then crawl along the fence. The monster will turn around, continuing patrolling. We, having rolled the boxes, find ourselves just behind him. We turn off the bastard of the neck, pass through the tent to the left. We see two sliders. Wait until one crawls closer to the second, then blow up the barrel by throwing a knife into it. Quickly break the door as soon as you go further, the remaining mob will disappear. Now you can explore the newly passed zone for useful things. There are only two of them, a branch, but scrap metal. The box is mined, do not touch it. There are generally almost all boxes with bombs.
Near the tape recorder, to the right of the stairs, in the wall, take the knife. Near Sey-Pint are a boxer and a first-aid kit. Save just in case. Climb the stairs, but do not rush to jump down. On the right stretching. Take it with a knife so as not to explode. Run forward. Do not stop, at the output of the thermal plate. Say hello to Jack. Do not waste resources, just forget with various combinations of shocks. Having broken the door, go out into it with your back. So the brother of Joe does not teleport to us to fight again. After the descent, we pick up, under the stone on the right, lobster, on the left, in a tree, larvae. Inside the house is a tape recorder and boxer. Next, we are waiting for a zone, the passage of which depends on your skills. I tried to save as much as possible to create boss bombs. You will most likely use spears. The main thing is to remember that on terrible complexity, reptiles die from two shots. If you get into an open mouth, then one will have enough. Plus a way with a glove of ordinary complexity also works quite quite. So, we are pressed to the right side, we select epoxy. An alligator will appear on the way, I removed it with a blow of gloves. Immediately behind him a fallen tree to which stretching is added. Go around it, then go ashore on the left. There are two molds. The first we remove the slider. Having dealt with mutants, take knives, spear, cassette and lobster from the corpse of reptile. I recommend returning to preserve. With the next two reptiles, I coped with copies. Could be a glove, or catch on a barrel, but by loving timings several times, I scored on this matter.
Having got out on land, take the knife to the right of the door. It is optional, but you can play it safe. On the ship and after the possibility of changing the equipment will not be. Go up the first stairs before climbing to the second – remove the stretch. Sit down before throwing a knife, otherwise you will be killed by an explosion. Climbing aboard, immediately roll your neck with a mold, immediately step back. Another one will go down the stairs. Correct his face, take a cassette on a barrel. The staircase is blocked by stretching, on the left, on a broken roof, a boxer lies. Fall right behind the back the next monster. Do not put it on. His friend rises from the hold. If you do not have time, then it will not be possible to kill the first. The nextnyans fly away, and we go down. After breaking through the door, we find that the passage on the left has been mined. The knife will stick in ventilation. We take it, scaled forward. Forward not in stretching, but back to the corridor. Joe Lomatb Joe Krushitb. In short, you understand. The main thing is the first
slap slap slap, the rest of the technique is to slap. Damn it, I can’t stand it when the guide rolls to such conventions. Well, because, but how to describe an elementary face, in its most classical understanding? There are no techniques, combo two pieces in three rows. Just know what to charge the glove, but beat on the head. In general, unwind the slider enjoying the company of two ordinary molds, and run ahead. On the green barrel to the right, take the centipede. In the comor, meet the last mutant. The latter here, not on the ship in general. Having killed him, take two knives. Now there will be, perhaps, one of the complex parts. Try the door, on the window on the left lies a tape recorder. You can return, the possibility of saving in the steering one has not gone anywhere. The main thing is to remember that on the way to the cutting there is stretching.
So so. When you go, two molds will appear immediately below. Fall and crawl under a stretch, while charging a glove. As soon as you rise, give in the cabbage soup to the nearest freak. The main thing is that he does not fly to other traps, we need them to kill a fat man. Now we crawl under the mines as soon as another enemy appears – we turn back. You can, in principle, try to crawl to it. If successful, you can immediately trample. In extreme cases, you will become behind your back, but you will be stolen so. If we returned back, we will have to wait until the creature crawls around the corner, and then just beat. The final part remained. We climb again under stretch marks, while charging a glove. We turn left, simultaneously pick up the knives sticking out of the barrel, go to the right turn and give half a half to the muzzles. He will fly to another room. As soon as we cross the threshold, a fat man will appear. You need to do everything very quickly. Until the cockroach has recovered, we load the glove, while moving towards it. We make a finishing blow, immediately turn back and the same way that we came, we go to the stairs. We crawl under stretch marks, we become around the corner. The fat man will go through the right door, collecting as many as three mines. This is enough to kill him. Now we go down to the hatch open in the floor. Traps appeared there, be careful. On the one hand, it will not be possible to go through at all, due to thermo-plastic. She will kill Joe even with full health. However, in front of her lies scrap metal. In addition, for a person is not familiar, it will be easier to remove the stretch that blocks the path to the boxer. You can take it, going down to a similar hatch, in the room near the stairs. Only do not come for stretching, otherwise it will be insulting. Near the champion, by the way, there are still cartridges
For a shotgun lie. You saw them on the other side. Having taken everything, we go to the room where the fat man appeared. There, next to the table, in a bowl, take a larva. We break through the passage, at the top we find a boxer, a cassette and a centipede. Place, now there will be a meeting with Jack. Since I did not save resources, I found it appropriate to create two bombs. You probably have to do one. At best. A glove with a shotgun will remain in the worst. So act on the situation. I will describe my way.
Once below, we put Jack’s bomb under the feet. Most likely he will force him. This is a great opportunity to show, on the example of the physiognomy of the boss itself, who breaks the doors best here. Having knocked the enemy with a throw through yourself, do not wait until he rises. Make two shots from the shotgun, and as a bonus, blow up the second bomb. Then we act exclusively handle, Jack will fall off quite quickly. Run to Zoe, ignoring the molds. Of course, everything cannot be so simple. Our brother either grew up a new head, or glued the old one in place, but suddenly he returns, this time to accurately pick up his daughter in his native swamp. Joe rushes in pursuit. Upon arrival at the place, auto -conservation will work. Rub the gun, in the last battle we will need it. Having reached the next building, suspiciously reminiscent of the toilet, take the knife on the barrel on the right. To the left of the room lies scrap metal. Languustov this time was not brought. In the room we will find two cassettes. We have to go through alligators again. This time everything is a few easier. I would advise not to spend spears and try to go without them. I didn’t have options at all, since I leaked everything to bombs.
We go into the gap under the house, immediately give the nose of the emerging reptile. The one around the corner,
or just score a glove. We cling to the left wall. The output platform is mined, so we just pass by. We wait before the second, until the alligator turns around. We climb into a wooden patch, there is epoxide. Traps everywhere, so look from which side you rise. We jump and go straight to the shore. A fat man will appear on the bridges. It’s okay, just come a little closer, to the middle barrel, and when the creature decides to vomit, go back. The explosion will free the path. If you are too close, then just continue to go without expecting anything. You must have time. We climb to the right of the fat, run through the door to turn off it. We return, on the right (facing the swamp), a box that needs to be broken with a throw of a knife. Behind him is stretching. She will explode when trying to break a container with hands. We go into the house, persist there. Take a knife in your hands. Now everything needs to be done clearly. The fact is that the next zone is mined. Will have to adhere to strict timings. Any delay and Joe will become a lunch.
We go outside, immediately fall to the left. Do not go down the stairs, namely we fall. Continuing to move, we turn around in the direction of another vertical staircase, it is on the right. We need to get around the stretch, blow it up with a knife, and then climb up. Alligator, who has long reacted to the appearance of gg, is a little buggy. Sometimes it happens that it floats through wooden beams. Move, holding it to the left+forward, without lowering the camera from stretching. As soon as you see that there are no interference – throw a knife. It is important to do everything in motion. Any stop will lead to death. Having climbed, run on. Thermo-plastins are placed on the bridges, immediately followed by a stretch, under which you need to crawl. A mold will appear in the house. Through the window you can blow it up on a mine on the right. If you calculate the time correctly, then kill right away. Otherwise, finish off. But remember that Exactly at midnight the mold will turn into a killer pumpkin around the angle of Despown, which will restore the health of MOBU. On the left on the shelf and on the right on the bag on the knife. Pierce the door, roll on the left, there is a centipede under a stone. Next are two options, either we go around the stretch in front along the edge (yes, it can be circumvented), or we remove it. I think you will choose the second. Around the heel floats alligator. On the right on the corner there is a bomb on which you can blow up a suitcase. Go down, you will find a centipede and knives on the platform. From here you can remove the barrel that blocks the way for us. Jump back into the swamp, you can remove the stretching, becoming to the right. We will not pick up another knife, there is a log of predatory nearby. In the house, meet two molds, the third will appear after the murder of his brothers. Another awaits outside. On the sofa a tape cassette, a box to the left of the stabbed passage can be broken, it will not explode. Further mined bridges. But don’t worry, you can run calmly on the bombs. We need to blow up the fat man on three of them. The first right in front of the freak. Wait for him to reach her. Sometimes it is possible to undermine Zhirnich while he stands still, there is another explosives behind. But it’s better not to take risks, it’s a random. After the explosion, we go ahead, on the partition the next mine. The last time you need to catch the fat man near the bomb hanging right below. Run on, as soon as we hear the spaun mob – sit down, crawl past, in the same position we break through the door.
On the right under the stone a centipede, there is a tree with a larvae. In the room and near it we take a million resources. Run forward, vacuum clean everything around. The boxes are mined on the right side, one on the left can be broken. Three boxes in front of the cemetery are blown up with a knife, the following behind them is broken with your hands. Now you can survive. Again, I don’t know what you have with an inventory, you probably will have to make many copies. I created two bombs, which in principle was enough for me.
We go down to the cemetery. Opponents will immediately appear. We charge the glove, begin to knead the ghouls. Try to kill the slider as soon as possible. The main thing is not to get closer to the exit, so as not to trigger two fat men. After the battle, put the bomb from the exit, near the central crypt. Stuck the second right in front of the boards, on the head of a appearing fat man. Immediately explode both
charge. Now it remains only to run, but beat. If there are no bombs, just throw spears in both. Circle around the crypt, it will be a little easier. Try not to spend the first -aid kit, since after the church you will be completely restored to health.
Further nothing unusual. We run all the monsters, take the knife to remove the barrels, we take the prototype, break the cabinets, in the house on the right are two cassettes. By the way, it is this very barrel that is literally a stumbling block. The achievement indicates a game of ordinary or terrible complexity without using weapons. But how to deal with this obstacle at the end without a knife, I personally categorically do not understand. Although I have a theory. It may be required to kill all molds. However, for this you will have to work very hard, or use cheats. The second option is such, but as an experiment it will go. To kill the entire crowd that will appear, hand-to-hand, without any additional funds, you need to be completely beaten on your head. Although there are such people. I saw a dude who has passed everything DLC without anything at all. Even without gloves. That’s who really had nothing to do. However, if it pleased him, then why not.
Having ruined the hut, pick up on the right on a boxer grille. Do not go to the tent right away, look at the main house. After walking on the left side, you can pick up the first -aid kits. Do not approach Zoe, this will launch the fight. Return to the tent, collect the remaining supplies there and take all your good out of the box. It’s time to patch Jack for the last time. I scraped more bombs, which I immediately blew up at the boss under my feet in order to quickly go through the first phase. All you need to drop it three times. When Jack is shook, start charging gloves. Without this, you will not go to the next stage. In the second phase, while the boss rose, I put the remaining spear into it and shot from a shotgun. Further, as you understand, there is nothing special to describe. Beat, block, charge, kick. That’s all.
In such a straightforward way, terrible complexity is held. The devil is not so terrible as he is painted. Now you have Dual AMG. With it, you can easily get an achievement with “bare hands”, having passed the usual complexity.
For me, probably, it will remain a mystery why one of the simplest achievements performed only 1% of the playing. After all, it is many times easier than passing the regime “Ethan must die”. But the most interesting thing is that “don’t force me to wait!»Also has only 1%. Although there are no efforts at all. You need to finish the stage with a 10 -minute bonus. It is enough to choose a larger area, pick up food for Jack, killing monsters along the way, and then just run, stuffing time. Two minutes before the end, pull a flash out of the chest and push it into the batu. No sweat, no problem. Very strange.
But, be that as it may, but the guide is finished on this. Let me leave. This time I don’t offer a video version. Firstly, it was made without a sight on the text, and secondly it contains a number of errors, and thirdly I cut several points specifically for this passage. By the way, in the comments you can offer something else to write this. I have plans to either analyze the resident Evil outbreak, or tell about the passage of Dark Souls 2 for the turn (in the sense of the last boss). Unless, of course, I am accumulating info on this issue. Another nioh looms somewhere there, but everything is complicated with it. Optimize such a game under an ordinary user is difficult.
Well, now that’s all for sure. Play games and do not forget that this is contemporary art!
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