Remaster of the classic Crash Bandikut from the point of view of the newcomer.

Hi all! Surely every gamer knows about the restless bandit that collects strange fruits of unknown origin, but not every player will dare to launch Crash in his original hypostasis, especially a beginner.

I conducted such an experiment on myself, having passed a remister of four years ago from Activision, which differs from the original only by modern graphics and the number of checkpoints at the level, killed three to four months of his life on it, and is ready to share the opinion of what emotions the modernized classic can give the modern player.

Yes bombing with me! Bombing!

To begin with, it will be extremely difficult for a modern player to be imbued with the very atmosphere of the 2000s, when the discs were expensive and the games are difficult. After a couple of hours of unsuccessful attempts to go through the “Road to now”, he will want to break the bandit in half, and throw the computer/console out the window, because they changed the graphics, but they left hardcore, and over time it becomes just merciless, especially in the first part.

The peculiar apogee agony of the poor, who decided to get acquainted with the classics, will achieve at the moment when he will understand that the developers of the original is very – very – very – very oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh. Then he will have only two options – either continue to suffer, or make room on the hard drive.

For the entire second game, they https://nonukgamblingsites.co.uk/curacao-casinos/ repeated these two bears several times, and
Such “chases” generally reach the number in infinity in the entire trilogy.
As they say, you suffered, you suffer, you will suffer.

It is still very fun that at the beginning of the game they cunningly throw lives, apparently especially for those who believed that the trilogy was facilitated.

Originality, where are you?

As I said, the developers of the original parts were very fond of repeated to repeat, from – from which our experimental may have yawn, a very strong feeling of boredom, and a wild desire to turn off the game. But we will not let him go so simply, right? Sometimes the creators all dilute the gameplay with rolls on all kinds of vehicles and flights, such. But this happens so rarely that you will die before you get to this luxury.

Now the time has come for your favorite section of the developers “Repeat what we can!”Locations are often repeated, and very monotonous, and new levels are very rare … and they are also repeated! The modern gamer, saturated with the current standards of platformers, all may seem protracted and not interested in how the chewing house has already exhausted its taste, but it is not allowed to spit out.

Yes, in the second Crash there are only 3 types of locations. Gorgeous, true? Fans of modern plot scooters, slasers, and David Cage’s films howled.

However, two attempts to diversify the standard mechanics of the platformer must be given to a plus – the first steps – this is always good.

Crash was taught to grab the ceilings and make a tackle with a high jump, which at least slightly smoothes the feeling of black wigwam, where nothing changes for twenty -five years, and in the third part, the developers learned to give us upgrades for victory over the bosses, one of which is the famous double jump, which will allow us to virtuoso to urinate enemies to the right and left, and also made changes to one of the levels of the second part.

Moments from which you exclaim “Woah!”

Despite everything above, the trilogy has something to surprise at the expense of redrawn animations, hidden secrets, and blind passage. This mainly applies to the third part, which is most diverse on content, because there you can turn a frog into a prince, see a prehistoric bandicut, drive on bikes with cowboys, and tame a dragon, in the sense, a dinosaur.

This is really impressive, especially if you think that I saw everything in the game. Against the background of monotonous levels and the same monotonous traps, such innovations look like a sip of fresh air, which is undoubtedly pleasing. The third part has done a lot for the trilogy and for the series as a whole, taking all the best of the previous parts, and mixing all this with new ideas.

The original Crash Bandikut is a unique game trilogy that at one time showed that 3D games are needed and should be. However, for this uniqueness it was necessary to pay with uniform levels, which are repeated so often that you involuntarily catch dejavu. They tried to smooth out this monotheism with hardcore, which could take the average player to white heat, and with rare interspersed of new ideas, which alas, had to wait for a trickel. Therefore, all those newcomers who plan to get acquainted with the classic my advice to you – gain patience and endurance (preferably with a bull reserve). The old games have something to surprise you, especially in the new wrapper. You just need to show a little condescension. Good luck to everyone and do not forget to turn the masterpieces of past days.