No one will notice if there is no one to notice … |Splinter Cell (2002)

Tom Clansy – what do you know about him? I don’t know how you are, but I know about him what he writes books. Mostly in the genre of “Thriller”, and mainly about Russia, the USSR and so on. I am sure that you saw his name, for example, in the headings of various parts of Rainbow Six and Splinter Cell. About the first part of the latter, we are coming today. Again, they will Spoilers. Development, gameplay, plot and so on, we will discuss this one way or another.

You will learn: what should be “Splinter Cell”, how Sam almost lost points, how we are a fear for ourselves, how the versions for different platforms were different and how the developers made stealth more useful. I hope I am interested. Put on the body armor, attach the muffler to your gun, activate the glasses of night vision and we … start.

II part |Development

I’ll start from afar, namely, with the Red Storm studio (yes, again red, do not be surprised), which belonged to Tom Klency until, Red Storm has not become one of the Ubisoft studios. Initially, the game was developed under the working name “The Drift”, where the game was originally a third -person joker. It was called “soulless”, and later, some elements of “drift” were used for our “Splinter Cell”. This game was conceived as a “killer Metal Gear Solid 2“. Yes, the legendary ubisoft ambition, kill someone, something. For example, A whole game series.

But not about that now. Ubisoft Montreal was entrusted to create a revolutionary stealth game that took the elements from the Thief-Excitement and from the stealth explosion of Metal Gear Solid. The game itself was developed on Unreal Engine 2. And by the way, ALL animations in the game were made manually. I propose to move on to the plot, which again approved Tom Klency. But the writer did not initially approve the famous glasses of Sam, because this is not very realistic. Unrealistic was associated with their size and their cost, but after Ubisoft said that the lack of points, this is a lot of damage to the gaming process.

III part |Plot

Further, a year later, in 2004, one of the CIA agents, who followed the combine Nikoladze, President of Georgia, but went missing. Another agent, tried to find out the reason for the loss, but he also disappeared. As they say, “Mem is funny, the situation is terrible”. In revenge for surveillance, the president initiates the information crisis in America using computer algorithms developed by the Canadian hacker Philip Mass.

Fisher receives an order to find and eliminate Nikoladze, who worked together with the Chinese chairman of Cong Fairong on the creation of nuclear weapons under the code name “Ark” and installed it somewhere in the United States. Having penetrated the Georgian Presidential Palace (everyone has it, yes?), Fisher kills Nikoladze, preventing him from using weapons.

The plot itself does not claim to be some kind of genius, so wait, something similar to “Spec Ops: The Line”. Plot, rather is needed for a logical connection between missions. The story is normal and what is important, with its highlight, in the form of the “third echelon”. Looking at him, I can really believe that Klency could write him. And now, I propose to go to the gameplay part.

IV part |”Shadow and you are one whole”

The main idea

As I said above, the lack of night vision in the game would cause crazy damage to the gameplay. But why? And the bottom line is that in this stealth explosion, the main idea is darkness is a tool. Tell me, when you, for example, go from the store late in the evening, you will go through the illuminated street, or through a dark lane, let the last journey help to get faster? I can argue that you will go along the illuminated street. And in “Splinter Cell”, you are just hiding in a dark lane. You are the unknown whose everyone is afraid. Also, there is an element of the interface showing whether the player is worth in the light, or is it in the dark.

I think now, when you understand the main idea and the thought of the gameplay, I propose to go to stealth.

Stealth

I’ll start a few from afar. In the same immersive symish, in most cases, stealth is preferable than actions in open. Usually, this effect is achieved thanks to various dialogs, blocking opportunities, and so on. Sometimes, worsen the shooting, but not much. But at the Splinter Cell, to shoot accurately enough, you need to aim, about 2.6 seconds. Thanks to this, you should not use active shooting. It is possible to eliminate opponents in hand-to-hand, but the risk of detection is high, but you can use a firearm, which is why the risk of detection is slightly lower than the first method.

The next important detail for stealth is lighting. You can shoot at light bulbs to move in the darkness and be more unnoticed.

No less important detail-gadgets that have already become ordinary for any stealth explosion. Naturally, we have mines that are attached to all surfaces. Of course, there are devices for diverting enemies: emergency illuminator for turrets, chemical illuminator for ordinary enemies. Standard cartridges and first -aid kits are also.

What? You want to https://nonukcasinosites.co.uk/fast-withdrawal-casinos/ make your way through the door? Loaders as always by the way! Need once? Here you have disposable master! The above gadgets, as well as a muffler and a flexible camera Sam’s flexible camera at your service.

But if you think that the usual item thrown away will attract the enemy’s attention only there, then he will go to the place where the object was thrown away.

Locations

In this part, the locations are predominantly gray and inconspicuous. That’s what visually. From the side of the levela design, everything is fine. Lights that can be cut off are located in logical places. Here is an example of the very first location:

As you can see, there are 3 entrances to the location: the right window and the left window. The left window is darker, so you can better hide there. Shooting in a light bulb above the door is not an option, because the enemy is in the back. The right window is lit, so we will be noted. The left window is most preferable to.

When we entered, we see the illuminated room ahead, which is why there is a little suspicion. And the enemy is inside, has already left the room. Obviously, you should quietly go to the light, looking around. Next, we go to the left in the corridor.

In the distance, a dark room where there are most likely there are no enemies, because they are usually in the light. We enter the room and see the panel. Enter the code that we know and achieve “checkpoint”.

This is one example almost at the very beginning of the game. Locations invisible, but unique. Basically, work with light made this game.

Movement

In addition to the usual running, which, by the way, is adjusted to the wheeled mouse, there are parkour elements. What is strange is that the hero has no stamina. That is, you can endlessly hang on poles (it somehow sounded ambiguously).

V part |Versions for different platforms

Splinter Cell was developed for several platforms, and all of them (except for the version for Mac) differ from each other.

Xbox/Xbox 360

Xbox version of the game contains improved lighting and more detailed models. The videos are made on the game engine, while in other versions they are presented as a video. Xbox does not have additions to PS2 and GameCube.

PC version is a port with xbox and completely copies it. The version is distinguished by the opportunity to set higher resolution, some videos in video files, the possibility of saving at any time and support for the keyboard and mouse. From bonus content, 3 additional missions that can be downloaded.

PS2 version is launched in low resolution and has much worst graphics compared to other versions. It does not contain some locations with objects and simplified cards for movement, and the screensavers in real time were replaced by moviegoers. Of the bonuses, appeared: winter camouflage, 3 new katsets and exclusive mission.

The HD version was released in 2011 as part of a trilogy called “Tom Clancy’s Splinter Cell Classic Trilogy HD”. This is a port of the PC version, but has its own interface that is different from Xbox.

Nintendo GameCube

It has a more detailed graphics than the PS2 version and is launched in the same resolution as the Xbox version. Also, a liberty bomb was added.

VI part |Result

What can be said about the first part of this, already cult series? Of course, this is not a murderer “Metal Gear Solid”. These games have a different concept. And seeing this, a little offensive for what happened after this part ..

The final rating is 7.7/10

I repeat, this is my assessment. Subjectivity and nothing more. I hope you liked it too. Your assessment, leave in the comments. I went.

The best comments

Further, a year later, in 2004, one of the CIA agents, who followed the combine Nikoladze, President of Georgia, but went missing

Very bad editing. As if I did not check after writing. Here it should be “followed, but disappeared” or remove “but”.

“The plot itself does not claim to be some kind of genius, so wait, something similar to“ Spec Ops: The Line ””. There is no verb.

It’s hard to read, better check after writing

He wrote books. He has died for 10 years. Check info before posting.

But at least it looks like a blog. And what is so difficult to write even more authentic?
The direction of thoughts is correct, especially the analysis of the location. But the content is not enough.
You play this game, really you have nothing to tell at all? Your personal experience just makes your blog unique, and you seem to specifically lower this aspect. I also told you this about Deus Ex Go: share your experience, maybe an interesting story happened.

In childhood, a series from this part was very attracted. Finally fell in love with the theory of chaos, like the rest. I remember I tried to go through these games in different ways, for myself I discovered in chaos theory – to go through the mission without touching anyone without worries. At first, even when there was a small one, I thought it was impossible and then at the age of 13 it didn’t work out, but after many years I turned all the units and when I took up 1st again decided to go through anyone without touching.
As a result, it can be done like this, but in specific places on the script of tasks from you, they still demand to kill someone or cut down to complete the mission. Locations, although not as extensive as in the same theory of chaos, but because it was more interesting to go.
+ There, sometimes without dancing with a tambourine, in terms of certain places, he began to use all the possibilities of the game for the full.
For example:
There is a corridor with two opponents, the wall with a pipe on the left, and on the right, a small passage to Loku with glass. You can go cut out and not suffer, but this place strained the brains in good
Just shoot with glass dumb varik, t.To. Although it will distract, but immediately the risk of raising the alarm. Shooting two light bulbs already a problem, t.To. The guys run away at the shots at once and they either rush straight to you, then sometimes stand in the corridor and do nothing.
The bottles, banks and somehow throwing objects helped me, rebooting from the quick-seniva noticed that routes and behavior were changing from your throw, and so that even when you are not distinguishing a fact that you can safely walk around the pipe without problems. The ideal moment in the stealth as for me, when it makes you not just go through a place according to the worked out method, but go so, but so that it is perfect without detection and so that no one understands anything. In this regard, the 1st splinter surprised me strongly that even this method developers provided.

Try for the sake of interest to go through the 1st Splinter without anxieties and so as not to cut off opponents, but to go around them)
This is cool and cool even today)

In general, I don’t want to offend Juna, a person seems to try, but some school level of discourse.

June, if you read it, it’s not bad, just says something about you. The more you write, the better it will turn out. But read some book after all. Generally no difference, something from the world classics. The thoughts of formulating will help.