Do not breathe. [Until Dawn]

Hello, dear visitors to Stopgame blogs. Today I want to promote the expected and sensational game under the intriguing name Until Dawn. In fact, I, a person who plays extremely little, but is even less interested in games, I have already heard about it for a long time. And so, on August 26, I was already standing in a store with a box in my hands, which depicts two sand clocks with terrible skulls of Sveruch.

Khhhm … where to start. Davny-Danoooo, a girl named Zhenya picked up a dual-3 and gully passed Heavy Rain, Beyond: Two Souls and Walking Dead. She really loved the Genre Games Interactive Cinema. Zhenya knew about the game Until Dawn only that it was another kinzo, which means she would like to taste. I will finish the narrative of 3 faces, otherwise these are the first signs of schizophrenia)

Having reviewed a lot of people, demo sections on this https://nonukcasinosites.co.uk/fast-withdrawal-casinos game, I firmly decided that I would play it. And this day has come. Since I am a lover of a Kinets, here I will praise this game, so everyone who does not like this “genre”, please press the arrow “back” in the upper left corner of your browser and go to other topics. And I will continue … And yes, here they will->

Having played for five minutes and having already killed two characters, you understand that with this game a joke is bad and everyone can die. Just like in the game of thrones. In general, the plot was presented like this – a group of adolescents as usual, the devil knows where far outside the city in a huge house in the forest. In winter. Where a killer maniac wields. Tiredly, he pursues our heroes, and our task is to find out who is hiding under this ominous mask, why he hates everyone, how he was there, and at the same time try to save the poor students, because there is a risk at any moment to lose the character and not go through a piece of history for him. And all … That’s all that could be understood by watching all kinds. And this is really so … The first part of the game ..

Well, everything, from that moment, are definitely spoilers.

We are provided with 8 playable characters. 4 girls and 4 guys. Each has its own character, their own views and opinion on everything that is happening. All of them are erected by the loss of close friends (those two characters that we will lose in a prolon). To honor their memory, they, in fact, go to this house. Well, the coolest is probably all the same how the characters are spelled out. Gait, manner of communication, behavior, facial expressions (it is not smartly cool and a large emphasis is on it in the game. Even on the facial expressions of Wendigo, it is done), the possibility of each of the characters. And during the game their qualities are changing. How the character will develop on you and your actions, what qualities will prevail, what relationship they have with each other and all this affects the course of the game. Sometimes by corrupting the relationship with one of the characters in the remote one can be very sorry about this.

Game Until Dawn is essentially such a detective. Evidence constantly comes across the way: posters, totems with predictions, photographs, various objects. All this is placed in the “inventory”, which reflects the conclusions made by the heroes. And when the pieces of the puzzle begin to pack together, this information is supplemented and everything rises as if in its place. This is very unusual, I have never seen this anywhere else. Naturally, the game has the very effect of the butterfly or “the course of the game is completely dependent on your actions” but, if in the games of TELLTALALALE we still have a pseudo-knot, then everything is true here. And because of this you think a hundred times where to turn right or left, hide or run. The choice is always important! As the game we find totems, which are a kind of harbinger of certain alternative events, as well as the elections that we have to make.

I also want to note that this is perhaps one of the few games where the joystick from the PS4 is laid out just 100%. Backlight, speakers, touch panel, gyroscope – everything is involved! Admit, you didn’t breathe either when there were those very points with the inscription do not move! Yeah … this game will make you breathe! True, you need to get to shoot. In management with the help of a gyroscope, oh is how uncomfortable. But I want to note that a game with non -standard management is much more interesting than just pulling a stick! This creates a certain element of immersion and getting used to the role. When shooting on a stick, you always know that you will hit and you are not scared. And in order to reckon with a gyroscope, you need to mercilessly wave your hands, throwing off all the items from the table, to shoot in the last second in an unknown crap that tries to devour you!