Neon meat grinder. Project downfall

Hardcore at the first person inspired by Hotline Miami. Without spoilers.

The game is declared for platforms: Nintendo Switch, Xbox One, Windows.

Our main character lives in a dangerous metropolis. The streets are teeming with bandits. In such a place, the protagonist managed to establish measured life – family, house, work. But everything flies completely, when someone for some reason decides to kill him.

The gameplay is an alternation of plot-calm levels and dental combat.

We begin to pass the house with the hero. There are several curious objects, but most likely there will be a stand in which you can go through sufficiently detailed training and choose one of their four difficulties in defeat (you can change the game).

If we take to master the tutorial, then the protagonist is thrown into a small landfill, here you can train different types of battle, read information about the capabilities of the character and control properties on a large number of stands.

There is even a couple of serious levels that really try to go through the landfill (I have no attempts from 5-7).

In fact, in the game we are invited to defeat the plot with a further possibility of reprising any level.

Even peaceful locations can be hidden in the dangers and nonukcasinosites.co.uk/5-pound-deposit/ secret nooks that are desirable to explore. For curiosity they promise more plot turns and even new locations, so you should pole up.

In principle, no one forbids us to manage the battle anywhere, but for unproved aggression they will reduce the general account when passing the level.

Battles in the game truly hardcore, even on the simplest complexity. Fights, in fact, are even more like combat puzzles that need to be solved by available means.

Hit the bandit, grab his gun and immediately shoot other enemies from him – here it is a routine. But you can run along the walls, spit burning barrels into enemies and so on.

You can’t yawn in this game from the word “completely”, half a second of the delay will have to be replayed from the beginning of the mission. A couple of strokes or shots are fatal for the hero, but the enemies also have the same properties.

The key mechanics is the reception of combat pills. Initially, we are given three to the level, but this amount can be expanded to five by finding special items or possibly fulfilling some conditions (did not really enter this mechanism).

When the hero ate the pill, the following occurs:

– For enemies, time slows down, and the hero turns out – accelerates.

– In this mode, it is easy to dodge the shots of opponents.

– You can use your capabilities as hand -to -hand combat as efficiently as possible and shooting.

– Kick (in the usual case, it stunes for a few seconds) becomes a super-student that falls off any enemy from one application.

In the general case, with the pills you can simply eliminate or promp it, for example, a dense group of opponents with which it would have been otherwise necessary to tinker.

It is sometimes possible to make up for a pill supply in special machines or they themselves are regenerated at the end of the level.

Hardcore adds the fact that at the beginning of any level the hero turns out to be empty -handed – the weapon is not preserved. So you have to correctly use what is, but you won’t really speak out against the gun with a club or fists, although there are successful cases, especially when the pill is accepted.

He shows himself well the combo “Stunning – blows in close combat”. But this is good when the enemy is alone or very close. You can stun with a kick or throwing a weapon (for example, cartridges ended in the pistol, but it can also be useful in this form).

With some NPC we can talk, including with potential opponents. From these conversations, what is happening in the world becomes clearer or you can find out valuable information. Sometimes interesting to eavesdrop on enemies.

The city is very stylish. Grafon is of course an amateur, but I personally liked many views very much. A sort of pixel cyberpunk.