F.E.A.R.: Extraction Point to escape from fear

Not so long ago I happened to discover such a wonderful shooter from 2005 as F.E.A.R. And this game created by the studio Monolith, made a good impression on me. True, in the end the game sagged somewhat and, although it revealed all its plot secrets, but gameplay did not satisfy it until the end. For shoot at homeopathic piles of enemy in the laboratory and crowds of stupid ghosts, well, this.

And how only we all survived

And since the ending of the original game did not give me special catharsis, I decided, until the instincts from the passage were forgotten, to take up the addition F.E.A.R.: Extraction Point . Not original developers were responsible for this expansion package, but a certain Timegate Studios. This of course caused me some skepticism, but all the same for the same Half-Life The additions were also made by a third -party studio. And, oh gods! How much this addon improves the game formula of the original.

And who prays with us

We follow you, nothingness

What has changed

Here, an even greater variety of situations in which you fight with clones also showed up here. And the number of clones themselves has grown in comparison with the original, which is why some shootings with enemies become quite complex, long and interesting. If the original game literally in a couple of places for the game could throw more than five opponents at you at the same time, then here you can be expected almost from a couple of dozens of clones, stretched to sufficiently large rooms with an interesting layout.

The density of frightening elements also increased and became https://rhino-bet.co.uk/ even more creative. The game began to throw the horror points in you more often. At the end in the hospital, the creativity of visions and glitches reaches the level of sequences of dreams from Max Payne that the first is the second, but to achieve the Planck Remedy in this is not to you huhra mukhra. Even in a fairly monotonous metro, the addition still shows itself in the best way: fights with enemies are still dense and harassed, Alma in places just burning with napalm.

Find invisible here

How to get to the hospital?

The game finally learned to use the invisible enemies correctly, of which there were also two types. And if in the original you have met with invisible only twice in the entire game, then here one meeting with a ninja in the lobby, like a bull, covers the sheep all fragments with them from the original game. In addition, the authors have a little expanded an affordable arsenal, here are portable turrets that you can sculpt on any flat surfaces, and a laser gun that may not be as effective as it might seem, but surprisingly effective. And finally, the minigan was brought to the game with the enemy.

Look at this beauty

How did you survive? In my glitches?

Plot and atmosphere

On the plot side in our hands is a direct continuation of the original game. After the nuclear explosion we provoked in Obern and the coin of the helicopter due to the intervention of the Alma, we have to get to the hospital, the assigned point of evacuation in honor of which all the addition was named. Of course, some budgetary does not allow the game to fully demonstrate the consequences of a close nuclear explosion and we rather just walk around the city in which “something happened” than we make our way through blockages and radioactive ruins. But on the other hand, much more emphasis goes on the atmosphere of despair and doom. When not everyone can get to the evacuation point, but to wait for a saving helicopter and survive in a doomed city is an almost impossible task.

Pour further yourself – I will not interfere

I don’t want something to you

And I want to say that the final of this addon also turned out a bit stronger than the original game. Here and more creative visions evicted by alma. And the last battles with clones are inflated well with everything that can be ignited by you. The game has one moment closer to the end, when after the most strict parish, you seem to be clearing everything and such soothing music begins to play and start playing. The original could not give such a feeling of catharsis and satisfaction at the end.

Total

And in general, in the end, you have a more satisfactory sense of the finale and completion. You directly feel that the game gave you everything that was not enough in the original. Perhaps this expansion package was declared non-canonical and in some way contradicted the plot of subsequent parts created by the authors of the original game. But we play the canons and legal issues, but in the gameplay. And according to the game process, this addition is an original part only improved and supplemented, such F.E.A.R. On steroids. At least if all this addon was seamlessly connected with the original game in one big campaign, then no one would have noticed a catch – there would be just one big and long, great game. And if you happened to play the original F.E.A.R. and enjoy it, then pass by F.E.A.R.: Extraction Point It should not be for sure.

Alma passed here

And the battle continues again

P. S.: And again I went through the game with localization from Claba software And everything that was said about the localization of the original game can be said about the localization of additions. Voices sound appropriate and emotionally, carefully selected, clones are still annealing for all the money. Classical good localization from the middle.