Thunder Tier One – First glance

I learned about this game relatively recently. In some game news they said, they say, a new game from the creators is coming out soon PUBG, Only this is no longer the royal battle, but a top-drumer shooter. The last remark could not but interest me, because I am very loved by all that. Not shooters, of course, but a view from above or isometry. And the personnel shown in the news liked. The only thing I did not like in the news is that the enthusiaskh was sharpened for network shooters, and I often do not have time for this.

On the one hand, it seems to be the other way around it should be-session network games should not take much time, and you can interrupt the session at any time, but on the other hand, when you allocate some couple of hours in two to three weeks, somehow dumb spent to please the Sopartians. Therefore, with all that, on the network, it is fun to cut, I prefer leisurely solitary passages. Very leisurely, I want to say.

And then there are developers who ate the dog on one of the most successful network projects. Again, they can be safely trusted – they know what they are doing, but this is a completely different format compared to PUBG!

In general, at that time it only remained to wait, especially since there was a relatively not long time before the release.

And now the release took place. I did not buy the game, because I got burned more than once on early purchases – in the announcements the game is just a class, and in fact – playing is not very interesting. But on the same day a pirate appeared on torrents, but I pulled it out for familiarization.

As I understand it, some functions in the pirate did not work, but it was quite possible to play in test mode.

I was mostly interested in a single passage, so I didn’t even check the network functions.

Here, again, there is a nuance. The game involves both a single passage and cooperative, as I understand it, up to four participants. I did not call anyone, but passed a couple of single missions on my own.

The game, although solitary, but fgfox.co.uk you perform tasks in a team of four fighters. They do not allow fighters to choose (or I did not figure out how to do it), but they can be equipped. Here I also did not understand everything – you can choose equipment and weapons, change the color of clothes, configure the type of fighter, but how the resources are spent on it, I did not understand. It is written in the corner of the screen that I can spend 24 points, but at the same time I did not notice where the calculator who thinks all this. When passing the missions, you seem to earn some experience, but what is it reflected also not clear. The number 24 in the corner of the screen does not change, the experience is growing, but nothing changes-some new elements of equipment or weapons do not become available. I didn’t pump experience here a lot (I’m already talking about the purchased version of the game), but still something should be noticeable! In general, it is strange somehow.

But I liked the game process!

This is not just a shooter, but a tactical shooter, and in real time it is necessary to manage not only your fighter, but also the rest of the fighters of the detachment. At first, it was somehow not a spike that it was exactly what I needed to do (I did not pass the management of the team on the pirate – either it was not there, or I did not notice the dick), but already on the license, when the training was completely passed, everything fell into place. In fact, the management of the detachment is almost intuitive, because it is tied to one button and not difficult menus – if you do not run headlong, all this is enough time.

Moreover, it is best to listen to a briefing before going to the mission and equip the fighters, respectively, you can take sniper on open locations, but in tight rooms there are more benefits from submachine gunners, and the silencers are not at all useless, mission often needs to go on stealth, because they can be displayed to the enemy and reinforcements, and then they will destroy your goal and then all the works and then all the works and then they will destroy all the works Nitmark.

By the way, there are no conservations here – be kind to go through the mission from beginning to end, or death. Although, there is one nuance – there are control points, and if you left the game, interrupting the mission, then you can resume the passage from this very key point, but only once – after failure or victory, the key point disappears.

There are a lot of options for passing – if you want to break yourself, throwing the rest on the repaan, if you want to steal a quiet sapa, even if you yourself, at least with your comrades, want to pinch the enemy with tactics, almost step by step control of the whole four.

What else I did not like, this is the revival of the dead fighters. That is, if your fighter (who the AI is managing) will be killed during the mission, he will already be alive and full of strength to the next mission, even if you have not taken it to the evacuation point (and this is possible). Why is it done – it is incomprehensible, during the mission of fighters you can not regret at all, unless you need numerical superiority at the moment.

By the way, you can use the drone to quietly fly over enemy positions and consider where patrols are, where are the checkpoints, where the ambushes. The feature is very useful, given that there is no card here.

The same story with ammunition. Well, as the same, rather the opposite – on the battlefield can be looted, that is, to search corpses in order to replenish your stocks of grenades or cartridges. Well, or take some other weapon. But you can use this only in the same mission – nothing can be taken out of the battlefield! Why is it done?! In principle, it makes no sense to fumble along the corpses, usually the detachment has enough cartridges and grenades for local conflict, and the weapons are pumped exactly as it should be. That is, to collect a loot absolutely meaningless lesson … or not doped to a logical plan.

But playing, I repeat, fun! I liked the gameplay – the environment is lively and atmospheric, enemies, of course, are dumb, often a rod ahead, but not always. The locations, although not many, are painted perfectly, and the environment is interactive-something falls, something rolls, something covers.

I tried multiplayer, I had to understand how it was played. Well, what to say – it is played just as fun, and in principle, I think, sometimes I will look at it too. Although there is a nuance, it is specifically connected with me – for a month it was already pinched the elbow nerve on the left hand, and two fingers on it were numb, and putting them on the keys, to put it mildly, is not very convenient.

But that is nonsense, but how are the network post -shooters? – The reader will ask.

And I will answer: cool!

I tried a Despach, in which everyone was carried out, because the runaway was on the tight decks of the ship, and I climbed with a sniper.

I also tried the mode, where it was necessary to first not let some balloon start, and then, on the contrary, launch this balloon-10 rounds of running around the ruins and shooting from shelters that flew simply swiftly and were quite funny.

According to the result of all of the above, I can say that the game turned out, as for me, quite cool – not a masterpiece, but still cool! If the developers try and finalize her files, I think she may well take leading positions among other top-downs of shooters.

Again, this is only the first glance, and maybe I just didn’t really figure it out in some mechanics, and everything there was not at all as it seemed to me. Everything can be.